POV-Ray : Newsgroups : povray.newusers : Building a house efficiently : Re: Building a house efficiently Server Time
29 Jul 2024 04:20:17 EDT (-0400)
  Re: Building a house efficiently  
From: Jaime Vives Piqueres
Date: 8 Aug 2006 12:27:09
Message: <44d8bb5d@news.povray.org>
ingo wrote:
> How to build a house?
> 
> Even though I actualy started using POV-Ray for that purpose I never
>  actualy did it. Now I have to renovate my house and I'd like to
> simulate a few things, especialy light and shadow and of course the
> looks.
> 
> Now, what is the easiest method, a box per wall? A prism? "brick by 
> brick"? Other methods?

   I was facing the same question some weeks ago. I'm not planning a new
house, but I wanted to model from real blueprints just to get real rooms
with realistic proportions.

   Finally, I found the most easy/fast method for me was to use Wings3D.
I just used a box and an image plane with the blueprint for reference.
Then, in edge mode, I used mostly "connect" and "slide" to create edges
following the blueprint lines. When I had all the needed edges, I
"dissolved" the resulting faces to only have one face per wall and
window/door hole. Then, I extruded all the walls and window holes to the
height of the windows start. Then deselected the window holes and
continued extruding the rest up to the windows top height, and then
extruded again to the ceiling height. Finally, I "bridged" the upper,
interior side faces of the windows and door holes to close them. It
seems a complex sequence, but it's really fast and easy with Wings3D. I
can take some screenshots of the process if you want...

Regards,

--
Jaime


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