POV-Ray : Newsgroups : povray.general : Raytracing and GPU utilization : Re: Raytracing and GPU utilization Server Time
31 Jul 2024 22:20:51 EDT (-0400)
  Re: Raytracing and GPU utilization  
From: Tim Attwood
Date: 7 Aug 2006 02:26:07
Message: <44d6dcff@news.povray.org>
>I know this has been brought up before, but I just found out about Gelato,
> http://www.nvidia.com/page/gz_home.html, NVidia's
> raytracing program that is able to utilize NVidia GPUs for parts of the
> rendering process. I was wondering if the same could be done for povray?

This appears to be at least technically possible, as they claim Gelato
"leverages the NVIDIA GPU as a floating point math processor".
I'm not sure how much reverse engineering it would take.

Gelato provides an API, but it's probably a wrapper for the whole renderer.
From the FAQ - "What rendering functions are run on the GPU?
NVIDIA does not disclose these details, and the answer is always
changing because of advances in both the hardware and the software."


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