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shimon_a10 <shi### [at] walla co il> wrote:
> 1. In my question i ment that: if i want to rotate the camera around certain
> veactor which act as an axis (for example: rotate the camera around the
> line which connect the origin to the camera point).
If you just want to rotate a point (eg. the location point of the camera)
around an arbitrary axis, you can use the vaxis_rotate() function for that:
http://povray.org/documentation/view/3.6.1/229/#s02_02_01_04_05
If you want to rotate the entire camera as if it was an object, you
can use the Axis_Rotate_Trans() function in the transforms.inc include
file:
http://povray.org/documentation/view/3.6.1/488/
In other words, you would do it like this:
#include "transforms.inc"
camera
{ your_camera_settings
Axis_Rotate_Trans(<1,2,3>, 30)
}
where <1,2,3> is the axis around which you want to rotate and 30 is the
rotation amount (in degrees).
--
- Warp
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