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Stefan Viljoen wrote:
> Given all everybody has said - why the heck use 64bit processors with Pov
> -at all- then?
>
> What I've gathered so far:
>
> - They're slower,
Nope, they are faster simply because they are newer
Core development gives more efficient cores
> using bigger pointers
Yes
> that take longer to manage
Nope, the pointers are bigger but the memory path is wider
> - They don't give much benefit to PovRay - 32 bit processors already have
> enough accuracy
> - They don't have the capability (yet) of doubling the amount of memory
They handle magnitudes more memory then a 32bit system.
See my previous post. Try running a 22Gb render in 32bit.
> you can actually use, due to hardware limitations in memory management,
> so the ability of adressing more memory is moot?
>
> What's the point then? Where I live 64bit systems are incredibly
> expensive, and given the thread I'm sure not making the investment of
> upgrading.
I can't argue your point in costs because I don't know what 64bit systems
cost where you live, but here it's close to a no-brainer.
> Sure, its naieve, stupid, shortsighted or whatever to think 64
> versus 32 is "twice" anything (my apologies for apparently severely
> offending people for even thinking that) so why use them? If you're not
> going to be cracking cyphers, and there is virtually no benefit at all to
> raytracing on the things instead of on 32 bit systems?
>
benefits are more speed and more memory
--
Ger
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