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mine nous apporta ses lumieres en ce 27/07/2006 05:27:
> "Charles C" <nomail@nomail> wrote:
>> Because the media is clear of course, and the box has it's own ambience by
>> default.... Try giving it ambient 0. Or what effect are you going for with
>> that wall? Also btw I now have a really cool picture of an eerie blue
>> light shining down on my reference axis... Thanks.
>>
>> Charles
>>
>> "mine" <nomail@nomail> wrote:
>
> I gave the box in the background an ambient of 0 and that "got rid of it".
> but what I don't get is if the light was coming from the media, why wasn't
> the whole box blue? I did that pic as a demo of the prob I had in another
> pic i'm doing. The other pic has a blue light just like that but it shines
> on a platform. I'm still experimenting with the other pic.
>
>
>
There is no light comming from the media as your scene is now.
If you want the media to illuminate the scene, you need a radiosity scene and
turn on the media for radiosity prupose.
Add a media block in the global_settings containing at least "media on". All
radiosity parameters are optional and have default values.
--
Alain
-------------------------------------------------
Wiccan: An it harm none, let shit happen.
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