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EagleSun wrote:
> Haha!
> Nice!
>
> Can you post the source?
>
>
O_o
The source? Its just a white inverted box with a bumps normal, a box
with a wood texture, two red cylinders (forgot to assign them a
texture!), a text object, and a light source. Its an incredibly simple
scene. But if you really want it...
camera {
location <3,3,3>
look_at <0,2,0>
}
light_source {
<2,2.3,1.5>, rgb 1
}
box {
0,
<5,5,4>
pigment { color rgb 1 }
normal { bumps 0.1 scale 0.05 }
inverse
}
box {
<0.1,2,0.1>
<4,2.05,2>
pigment {
wood
turbulence 0.1 // should have some!
scale 0.02
}
}
cylinder {
<0.5,2.0,0.5>
<0.5,0,0.5>
0.05
pigment { color rgb <1,0,0> }
}
cylinder {
<0.5,2.0,1.7>
<0.5,0,1.7>
0.05
pigment { color rgb <1,0,0> }
}
text {
ttf // font type (only TrueType format for now)
"crystal.ttf", // Microsoft Windows-format TrueType font file name
"A", // the string to create
0.25, // the extrusion depth
0 // inter-character spacing
rotate 35*y
translate <1,2.05,1>
pigment { color rgb 1 }
}
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