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Chris B wrote:
>> possibility 1: rotate the image_map by <45,45,0>
>> possibility 2: use a mesh or mesh2 with uv_mapping instead of a box
>> possibility 3: use an intersection of (seperately textured) planes instead
>> of a box
>> possibility 4: use proceduals instead of image_maps
> Possibility 5: (a bit of a cheat) would be to have 3 concentric copies of
> the same object with the image rotated appropriately through 90 degrees on
> each one.
Doesn't anyone read the documentation anymore? How about simply
using uv-mapping on the box directly? It's a supported object:
http://povray.org/documentation/view/3.6.1/358/
If you use a repeating planar image map, scale it properly and
then apply uv_mapping, it will repeat the image on each side of
the box.
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