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"Roman Reiner" <lim### [at] gmxde> wrote in message
news:web.44be263e211f9441a2981db0@news.povray.org...
> possibility 1: rotate the image_map by <45,45,0>
> possibility 2: use a mesh or mesh2 with uv_mapping instead of a box
> possibility 3: use an intersection of (seperately textured) planes instead
> of a box
> possibility 4: use proceduals instead of image_maps
>
> Hope this helps
>
> Regards Roman
>
>
>
> "MSAB" <MSA### [at] gmxnet> wrote:
>> Hi,
>> when I use a image_map as a texture for a box, then of course I can't see
>> on
>> at least one side of the box the correct image.
>> So, my question is, if it is possible, to translate, scale, rotate or
>> whatever, to see the image on every side of the box?
>>
>> Here's the expample of my problem:
>> http://three.fsphost.com/MSAB5/PC_problem.JPG
>
>
Possibility 5: (a bit of a cheat) would be to have 3 concentric copies of
the same object with the image rotated appropriately through 90 degrees on
each one. The one with the image correct on the x-plane should then be
scaled by <1.0001,1,1>, the one with the image on the y-plane by
<1,1.0001,1> etc. This won't handle every little piece of your surface, but
the main outer surfaces will end up with the right texture showing through.
Regards,
Chris B.
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