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>> //faked caustics
>> #local PIMAGE = function {pigment{image_map {sys "Caus.bmp" interpolate
>> 2}rotate x*90 scale 10}}
>> plane{y 0 pigment{function{PIMAGE(x,y,z).gray} colour_map{[0 rgbt 0][1
>> rgbt
>> 2]}} translate y*8.141 hollow no_image no_reflection}
>>
> For this, you can use the caustics keyword in your interior. Way faster
> than using photons, only dependent on normals/shape, independent from
> distance, only affect area inside the "shadow" area, no reflection
> caustics.
> Perfect in your case.
>>
>> -tgq
>>
>>
>
>
> --
> Alain
Actually, I did have caustics on before, but I could not get them to give
the desired results, so I reverted to the filter method.
-tgq
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