POV-Ray : Newsgroups : povray.binaries.images : Underwater : Re: Underwater Server Time
5 Nov 2024 16:39:04 EST (-0500)
  Re: Underwater  
From: Alain
Date: 15 Jul 2006 14:07:32
Message: <44b92ee4@news.povray.org>
EagleSun nous apporta ses lumieres en ce 14/07/2006 16:26:
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
>> Lately I've been participating in the lighting challenges hosted by Jeremy
>> Birn over at CGTalk (http://forums.cgsociety.org/forumdisplay.php?f=185).
>> (I have a feeling that I may be the only POVer there at the moment,
>> everyone elseseems to be using commercial level progs)
>> Anyways, here is one of my latest entries in the latest challenge that I
>> wanted to share here.
>>
>> -tgq
>>
>> p.s. It would be nice to maybe see some more POV presence if anyone is
>> looking for a challenge.
> 
> WOW!@
> 
> I think you are going to win this one....  Lots of professional-looking
> software use many rendering shortcuts and take away from real physics light
> modelling.  It's too expensive (on CPU) to render things right.  But if you
> want to win the prize, you need to pay the price.
> 
> You are using internal media, right?  I suggest to bump up the "interval"
> and "sample".  Those 2 parameters are extremely expensive, but they produce
> lively results.
> 
> 
Using method 3, DON'T increase intervals but bump up samples. Increasing intervals
greatly increase 
render time. Increasing samples only have a moderate incidence on render time, and
usualy give you 
beter results.

-- 
Alain
-------------------------------------------------
There will always be beer cans rolling on the floor of your car when the boss asks
for a ride home from the office.


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