High!
Norbert Kern wrote:
> A small update.
>
> I introduced water preference based on areal height, corrected some errors
> and doubled speed by replacing eval_pigment with functions and other small
> changes.
>
> The attached images show a test with 16000 plants of 8 different types and
> 36 iterations. Calculation took 5 h on an old 2.66 GHz P4. The 8 differnt
> plant types are represented by the same 4 plant meshes as in WIP1.
*Sigh* ...would still take several new computer generations before I can
render a flight over the blooming springtime steppes of Bactria in
bearable time... er, in realtime of course! I just hope my grand-nephews
or -nieces would be inclined to raytracing then...
See you in Khyberspace!
Yadgar
Now playing: Puttin' on the Ritz (Taco)
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