POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
10 May 2024 15:32:44 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Jörg 'Yadgar' Bleimann
Date: 14 Jul 2006 01:04:52
Message: <44b725f4$1@news.povray.org>
High!

Norbert Kern wrote:
> A small update.
> 
> I introduced water preference based on areal height, corrected some errors
> and doubled speed by replacing eval_pigment with functions and other small
> changes.
> 
> The attached images show a test with 16000 plants of 8 different types and
> 36 iterations. Calculation took 5 h on an old 2.66 GHz P4. The 8 differnt
> plant types are represented by the same 4 plant meshes as in WIP1.

*Sigh* ...would still take several new computer generations before I can 
render a flight over the blooming springtime steppes of Bactria in 
bearable time... er, in realtime of course! I just hope my grand-nephews 
or -nieces would be inclined to raytracing then...

See you in Khyberspace!

Yadgar

Now playing: Puttin' on the Ritz (Taco)


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