POV-Ray : Newsgroups : povray.binaries.images : Vegetation simulation WIP 2 : Re: Vegetation simulation WIP 2 Server Time
10 May 2024 05:04:48 EDT (-0400)
  Re: Vegetation simulation WIP 2  
From: Tail Kinker
Date: 13 Jul 2006 18:47:06
Message: <44b6cd6a$1@news.povray.org>
Norbert Kern wrote:

> I introduced water preference based on areal height, corrected some errors
> and doubled speed by replacing eval_pigment with functions and other small
> changes.
> 
> The attached images show a test with 16000 plants of 8 different types and
> 36 iterations. Calculation took 5 h on an old 2.66 GHz P4. The 8 differnt
> plant types are represented by the same 4 plant meshes as in WIP1.

Very nice.  I missed the first one;  I feel the loss.  :)

I tried something like this for my landscapes, but the results were 
sucky^H^H^H^H^Huninspiring.  My scene took two days to parse (on a PII 
366), so I said fsck it and killed it before it started rendering.

Do you have any intention of posting the macro for this?  If so, I might 
take another stab at using it in my landscapes.


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