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Norbert Kern wrote:
> I introduced water preference based on areal height, corrected some errors
> and doubled speed by replacing eval_pigment with functions and other small
> changes.
>
> The attached images show a test with 16000 plants of 8 different types and
> 36 iterations. Calculation took 5 h on an old 2.66 GHz P4. The 8 differnt
> plant types are represented by the same 4 plant meshes as in WIP1.
Very nice. I missed the first one; I feel the loss. :)
I tried something like this for my landscapes, but the results were
sucky^H^H^H^H^Huninspiring. My scene took two days to parse (on a PII
366), so I said fsck it and killed it before it started rendering.
Do you have any intention of posting the macro for this? If so, I might
take another stab at using it in my landscapes.
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