|
|
you know, when watching tech-demos like that one of the CryEngine2, I
sometimes wonder why I'm still working with slow raytrace-renderers like
POV-Ray. The images rendered at, say, 30fps by Crysis are much more
realistic than what I could do in months POVSDL-coding, parsing and
tracing, at about 20hpf (hours per frame). So I sometimes even wonder
what's the point of raytracing, those games-engines seem to be much more
interesting?
but looking at an image like this, I realise games-engines still have a
very long way to go :)
and so do I :-/ :)
cu!
(oh, btw, anyone who could explain me, in simple terms, how the realtime
ambient-maps (which look to me as realtime radiosity) could be done in
crysis? :-/)
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
Post a reply to this message
|
|