POV-Ray : Newsgroups : povray.binaries.images : Playing with Monsters : Re: Playing with Monsters Server Time
17 May 2024 23:09:37 EDT (-0400)
  Re: Playing with Monsters  
From: Paolo Gibellini
Date: 11 Jul 2006 04:28:44
Message: <44b3613c@news.povray.org>
Thank you, I'v never dared to use mandel in a texture, but the effect is
very interesting!
;-)
Paolo

> "Artemia Salina" <non### [at] nonenone> wrote:
>
> It's just a color map using a turbulated mandel pattern. I have it set
> up as a macro using a color ("Red" from colors.inc) passed as a
> parameter, and rbgt 1 to make it layerable. Depending on how it is
> adjusted you can get some interesting textures. The image below shows a
> convincing raw meat texture (I've forgotten the parameters to get that
> texture) but it was several layers using Red and White.
>
> #macro BloodShot(N, T, C, S)
> texture{
>          pigment {
>                  mandel (5000  * RRand(1, 5, N)) / S
>                  turbulence RRand(0.2, 10.9, N)
>                  rotate <0, 0, RRand(0, 360, N)>
>                  translate T
>                  color_map {
>                          [0.010  rgbt 1]
>                          [0.010 C ]
>                          [0.210 C ]
>                          [0.210 rgbt 1]
>                          [0.900 rgbt 1]
>                          [0.900  C ]
>                          [0.900  C ]
>                          [0.990 rgbt 1]
>                  }
>          }
> }
> #end
>
> > Could be interesting with some normal, in order to obtain a vascular
system
> > relief effect.
>
> I'm thinking of adding actual veins to the monster's head and body. This
> thing is far from being done :-)
>


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