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Thank you, I'v never dared to use mandel in a texture, but the effect is
very interesting!
;-)
Paolo
> "Artemia Salina" <non### [at] nonenone> wrote:
>
> It's just a color map using a turbulated mandel pattern. I have it set
> up as a macro using a color ("Red" from colors.inc) passed as a
> parameter, and rbgt 1 to make it layerable. Depending on how it is
> adjusted you can get some interesting textures. The image below shows a
> convincing raw meat texture (I've forgotten the parameters to get that
> texture) but it was several layers using Red and White.
>
> #macro BloodShot(N, T, C, S)
> texture{
> pigment {
> mandel (5000 * RRand(1, 5, N)) / S
> turbulence RRand(0.2, 10.9, N)
> rotate <0, 0, RRand(0, 360, N)>
> translate T
> color_map {
> [0.010 rgbt 1]
> [0.010 C ]
> [0.210 C ]
> [0.210 rgbt 1]
> [0.900 rgbt 1]
> [0.900 C ]
> [0.900 C ]
> [0.990 rgbt 1]
> }
> }
> }
> #end
>
> > Could be interesting with some normal, in order to obtain a vascular
system
> > relief effect.
>
> I'm thinking of adding actual veins to the monster's head and body. This
> thing is far from being done :-)
>
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