|
|
Paolo Gibellini wrote:
> Hallo, Artemia!
> The texture of the monster is very interesting: how did you realized it?
It's just a color map using a turbulated mandel pattern. I have it set
up as a macro using a color ("Red" from colors.inc) passed as a
parameter, and rbgt 1 to make it layerable. Depending on how it is
adjusted you can get some interesting textures. The image below shows a
convincing raw meat texture (I've forgotten the parameters to get that
texture) but it was several layers using Red and White.
#macro BloodShot(N, T, C, S)
texture{
pigment {
mandel (5000 * RRand(1, 5, N)) / S
turbulence RRand(0.2, 10.9, N)
rotate <0, 0, RRand(0, 360, N)>
translate T
color_map {
[0.010 rgbt 1]
[0.010 C ]
[0.210 C ]
[0.210 rgbt 1]
[0.900 rgbt 1]
[0.900 C ]
[0.900 C ]
[0.990 rgbt 1]
}
}
}
#end
> Could be interesting with some normal, in order to obtain a vascular system
> relief effect.
I'm thinking of adding actual veins to the monster's head and body. This
thing is far from being done :-)
Post a reply to this message
Attachments:
Download 'meatloaf.jpg' (156 KB)
Preview of image 'meatloaf.jpg'
|
|