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"Doctor John" <doc### [at] linuxmailorg> schreef in bericht
news:44ae72d8@news.povray.org...
>
> ... and if I had had time to finish my image (moving flat/apartment takes
> up a lot of time) and then had entered it, I would definitely have looked
> in favour on your image when it came to voting.
>
> Nice one! Strangely spooky!
>
Thank you, Doc!!
Yes time is everything and moving house is challenging.
I had prepared the following description:
IMAGE DESCRIPTION:
You were almost certain of it.
The moment had been so perfect. The stillness of the air; the early hour
after dawn; the eerie silence around you; the soft touch of a passing, ice
cold breeze. You had made your little offering: some fruit, a seedcake
perhaps. Nothing special. But isn't it intention, more than quantity, that
counts?
Then, looking up, you saw Her striding towards you through the morning mist.
Or so you thought. You had been blinded by the rising sun. Perhaps a deer
had moved amongst the rushes. Who can tell?
And yet, turning back on the rough wooden path, you felt Her Presence around
the shrine. So perfect.
You were glad to have come.
The image describes that rare instant everyone may experience at some time
during his/her life. Nothing supernatural, but the intense communion with...
something. Nature? God? One's own subconscious?
DESCRIPTION OF HOW THIS IMAGE WAS CREATED:
Objects and landscape:
Except for the two bowls on the altars (CSG), and the height_fields that
compose the landscape, all the objects are meshes. They were made in Silo or
in Wings3D, and exported to Moray (UDO) using PoseRay. The trees were made
in POVtree. The reed patches were made with a macro I built a couple of
years ago. The rocks in the circle around the shrine were made with RockGen.
Moray 3.5 was used to compose the scene which was subsequently rendered in
POV-Ray 3.6c/MegaPOV 1.2.1.
Media and lights:
Media were used - of course - for the atmosphere, the clouds, and the ground
mist (thanks to Abe Madey's 'Sunset Media Clouds' which I used and changed
for my own needs).
The final render used radiosity in two passes. In order to give some
indirect lighting to the foreground, a grey screen was placed behind the
camera.
The sun itself is an area_light.
Archaeology:
The shrine is an exact copy of a similar construction found - dismantled -
in the peat bogs of the NE Netherlands. It dated from a couple of centuries
BC.
The wooden path to the shrine is also a copy of those found in the peat bogs
of NW Europe. I have seen some of them. They are mysteriously impressive
constructions.
The votive statue of a goddess is a copy of a Bronze Age one.
The wooden idols however, come from my own imagination, but have been
strongly inspired by aboriginal rock art.
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