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Sorry for not replying for a while. Holiday and vacation activities keeping
me otherwise occupied.
Well, I've seen this problem with several fonts. But one that's available
free from multiple web sites is "01-01-00.ttr". I did a Google search and
it showed up all over the place.
So, I'll post below the code that shows the problem.
start code...
//----------------------------------------------------------------------------------------------------------------
#version 3.6;
global_settings
{
assumed_gamma 1.0
//charset ascii // standard ascii (only 0 to 127 are valid)
charset utf8 // unicode
//charset sys // system specific charset
}
// ----------------------------------------
camera
{
location <0.0, 1.0, -6.0>
direction 1.5*z
right 4/3*x
look_at <0.0, 0.0, 6.0>
}
sky_sphere {pigment{ gradient y color_map { [0.0 color blue 0.6] [1.0 color
rgb 1] }}}
light_source
{
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
#declare Text_Tex = texture
{
pigment{ color rgb <0.98, 0.83, 0.58> }
normal{ dents 1.2 scale 0.01 }
finish{ phong 0 brilliance 0.7 }
}
#declare TextDepth = 0.22;
#declare CharSeparation = <0.06, 0, 0>;
#declare FontName = "01-01-00.TTF";
#declare xPos = -3.4;
#declare yPos = 0.4;
#declare zPos = 4.2;
#declare testString1 = "`1234567890-=";
#declare testString2 = "~!@#$%^&*()_+";
#declare testString3 = "qwertyuiop[]\\";
#declare testString4 = "QWERTYUIOP{}|";
#declare testString5 = "asdfghjkl;'";
#declare testString6 = "ASDFGHJKL:\"";
#declare testString7 = "zxcvbnm,./";
#declare testString8 = "ZXCVBNM<>?";
text
{
ttf // font type (only TrueType format for now)
FontName, // Microsoft Windows-format TrueType font file name
testString5, // Change string number (1-8) to try different
characters.
TextDepth, // the extrusion depth
CharSeparation // inter-character spacing
texture { Text_Tex }
rotate <0, -2, 0>
translate <xPos, yPos, zPos>
}
plane { y, 0 pigment { color rgb <0.7,0.5,0.3> } }
//----------------------------------------------------------------------------------------------------------------
... end code
- Patrick
"StephenS" <stephen@nospam> wrote in message
news:44a85a61$1@news.povray.org...
> ...
>> Finally, what would be the appropriate group for this code posting?
> ...
> If you can point us to the correct place for the font, and the code is
> short(under 20 lines), this group is fine.
>
> If you want to attach files(font, code, picture) a binaries group would be
> best, perhaps povray.binaries.scene-files.
>
> Stephen
>
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