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I've been playing with rendering various text objects with different fonts.
I used a standard (ie. from the "Insert" menu) text object, plug in my text,
then type in the font I want to try and render away. However, certain font
don't render correctly. That is, the letters are scrambled, and often
aren't in the text string I entered in the text object. I'm reasonably
certain that the font is not corrupt because I can use it in a standard word
processing program or paint tool like Print Shop or any tool that lets you
select your font.
Here's an example that works just fine:
text
{
ttf // font type (only TrueType format for now)
"arial.ttf", // Microsoft Windows-format TrueType font file name
"123456",
TextDepth, // the extrusion depth
CharSeparation // inter-character spacing
texture { Text_Tex }
rotate <0, -2, 0>
translate <-3, 0.3, 2>
}
Now, I've got quite an extensive collection of font types because I do a lot
of web development and associated graphics design. I'm always looking for
the right font for a given job. I wanted to do some 3d rendering of the
fonts I'm using for some web graphics. I'm finding that quite a few fonts
aren't working in POV-Ray quite as expected.
Is this a known problem?
- Patrick
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