44A### [at] joplin com...
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>
> It helps...But POV comes with a lots of examples that you can play with.
> When I first started with POV I treated it as an adventure game. I'd
> take an example and ask 'Why does this work?'. I'd change some thing.
> And see what happen. Some times it would crash (I'd die) and some time
> it work. I'd use what little bit of knowelge I gained to attack another
> example. When I'v conquered one example I'd move on. When I've got tired
> of the fight I'd stop and play using the knowelege I've gained.
> The main thing is to have fun!
>
That's a good approach.
Begin by simple examples
There are some graphic modellers softs which can make the coding part for
you but I suggest that your begin with SDL (Scene Description Language which
is the language POV understands)
Marc
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