Hi,
another question:
Is it possible to inherit pigment and finish seperately?
I'd like to do something like
object {
union {
box with pigment color red ...
box with pigment color green ...
box with pigmetn color blue ...
}
finish {reflection 0.3}}
i.e. to give the parts of a union different colors while defining other
parts of the texture globally for all parts of the union. It does not
seem to work, the colors red/green/blue seem to completely override all
texture settings including the finish...
regards
Hadmut
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