Hi all,
Any Ideas what's causing these artefacts?
I'm going for ersatz fluffy clouds, they'll print quite small
so the level of detail isn't an issue.
It's a blob + media.
There's nothing special about the media:
#ifndef (CloudScale)
#declare CloudScale = 1;
#end
#local MCloudColour = rgb 0.95;
#local MCloudFinish = finish {
ambient 0.2
diffuse 0.6
}
#local MCloudTexture = texture {
pigment {
#if (1)
colour rgbt 1
#else
colour rgb 1
#end
}
finish { MCloudFinish }
}
#local MCloudInterior = interior {
media {
density { MCloudColour * 0.06 / CloudScale }
#if (1)
absorption rgb (1 - MCloudColour) * 8.0
#end
#if (1)
scattering { 3, MCloudColour * 0.1 }
// scattering { 4, MCloudColour * 1.0 }
#end
#if (1)
emission rgb MCloudColour * 0.07
#end
}
}
#declare CloudMaterial = material {
texture { MCloudTexture }
interior { MCloudInterior }
}
When I render the cloud in a scene by itself it looks fine,
but when I put it alongside other objects in a (not too) complex
scene these white flecks appear.
--
Bill Hails
http://billhails.net/
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