POV-Ray : Newsgroups : povray.general : Help getting a decal mapped to a triangle patch (14.3K) : Re: Help getting a decal mapped to a triangle patch (14.3K) Server Time
1 Aug 2024 00:21:37 EDT (-0400)
  Re: Help getting a decal mapped to a triangle patch (14.3K)  
From: Stefan Viljoen
Date: 12 Jun 2006 02:30:29
Message: <448d0a04@news.povray.org>
Jim Charter spake:


>> I've tried several scaling factors, and translations, but I just can't
>> seem to get the decal to scale down and fit into the curved rectangular
>> area you can see in the attached image.
>> 
>> How can I accomplish this?
>> 
>> Thanks!
>> 
>> 
>> ------------------------------------------------------------------------
>> 
> As John said you need to create the uv's somewhere, either in blender or
>   edit the triangles manually, if there are not too many.  You will also
> need the uv_mapping keyword.

Hi Jim

Thanks for the response. I checked through the output of what poseray gave
when I ran it on the .obj blender exported. It does have UV coords
specified. As in my other post, I just had to figure out the correct
scaling and translation to make the image map fit.

Thanks for the reply, anyway!

Kind regards,
-- 
Stefan Viljoen
Software Support Technician / Programmer
Polar Design Solutions


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