POV-Ray : Newsgroups : povray.general : Mesh conversion problem : Re: Mesh conversion problem Server Time
1 Aug 2024 00:24:02 EDT (-0400)
  Re: Mesh conversion problem  
From: St 
Date: 11 Jun 2006 16:22:06
Message: <448c7b6e@news.povray.org>
"Bryan Heit" <bjh### [at] NOSPAMucalgaryca> wrote in message 
news:448c6b20$1@news.povray.org...
> St. wrote:
>> "Bryan Heit" <bjh### [at] NOSPAMucalgaryca> wrote in message 
>> news:448b0429$1@news.povray.org...
>>
>>>gonzo wrote:
>>
>>
>>>>I see there is a 3ds version on that site as well. You'll probably have 
>>>>better luck with that.  I haven't found a good .max converter.
>>>>
>>>>RG
>>>>
>>>
>>>I've tried both, the .max is completely unconvertable, and the .3ds is 
>>>the one with the errors.
>>
>>
>>       Have you tried loading the .3ds file into Wings3D?  I believe Wings 
>> will keep the geometry in the right places once opened, (and if not, 
>> which I've never known, you could replace them fairly easily).
>>
>>   And then export .obj > PoseRay > PoV-Ray...
>>
>>     Worth a try.
>>
>>    ~Steve~
>
> I tried to load it into wings, but it did not work.  For some reason wings 
> would load the file without error, but never actually show the mesh. 
> Norbert Kern was kind enough to convert it to .obj for me, and whatever he 
> did worked perfectly.

     Hi Bryan

     Thanks for letting me know that - very interesting as I'm an avid Wings 
user. I'm glad you've got it sorted out through our very own Norbert Kern, 
and wait in anticipation to see the render of that cargo ship! (It did look 
impressive when I viewed the thumbnail!)

      Regards,

     ~Steve~



>
> Bryan


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