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huskeypm nous apporta ses lumieres en ce 10/06/2006 13:40:
> Hi
> I have a simple scene primarily consisting of a molecule with reflective
> spheres and a sky_sphere. From the camera's perspective, the color
> gradient for the sky_sphere seems smooth; however, the reflection in the
> spheres (of whats behind tyhe camera) shows a much coarser gradient (4
> shades of blue).
>
> My questions are the following
> 1. my sky_sphere is only supposed to be 'light' at one end - why is it that
> my set up has light spots on both sides (ie whats behind the camera)?
> 2. despite this, why is the reflected gradient not smooth like the sky?
>
> I have provided http links to the image as well as the source files. I have
> included the entire pov file in case the problem relates to global
> conditionans and not my finish. BTW: i rendered this with the +Q11 +A0.3
> flags.
>
> thanks in advance for your help!
> pete
>
> // Now draw the sky
> sky_sphere{
> pigment {
> gradient y
> color_map {
> [0.000 0.001 color rgb <1.0, 1.0, 0.8>
> color rgb <1.0, 1.0, 1.0>]
> [0.001 0.006 color rgb <1.0, 1.0, 1.0>
> color rgb <0.7, 0.7, 1.0>]
> [0.016 5.000 color rgb <0.7, 0.7, 1.0>
> color rgb <0.0, 0.0, 0.4>]
> }
> scale 0.65 ???
Why scale small, you cause repetitions of the pattern.
> translate -1
> }
> //rotate -135*x
> rotate 89*x
> rotate 20*y
>
> }
>
The gradient repeat 2 times in the sky_sphere, by scaling it by 0.65, you make it
repeat a little
more than 3 times.
Solution: use scale 2 and the banding will go away.
--
Alain
-------------------------------------------------
Bend the facts to fit the conclusion. It's easier that way.
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