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Thanks for your tips. I'll chech them soon !!
Cheers,
ALeX
PM 2Ring wrote:
> ALeX <no_@_address> wrote:
>> looking for a while on how to make a realistic stone texture, I'm quite
>> lost and confused in the textures seetings of POVray. I've tried with
>> some normal bumps, granite or crackle but I'm quit unhappy with the results.
>
>> Does anyone of you have nice stone texture that looks like clear
>> limestone (not full white, but somewhat like rgb < 0.980, 0.925, 0.713>)
>> or some tips for me to search in the best direction ?
>
> Normals may not be good enough to make realistic limestone, if you want to
> see it up close. Unless you're just making limestone blocks that won't be
> too close to the camera, I suggest using an isosurface. Normal perturbation
> 'disappears' in shadow. See "The shadow line artifact" in the docs. Online
> at http://www.povray.org/documentation/view/3.6.1/192/
>
> You might want to have a look in p.b.i at the sandstone I did about a month
> back and play with the colours.
>
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.4450ffd4fe18178f76ba2c900@news.povray.org%3E/
>
> Also look in p.b.scene-files for some macros that Thomas de Groot did, based
> on my code.
>
>
http://news.povray.org/povray.binaries.images/thread/%3C4461eb1c%40news.povray.org%3E/
>
>
>
>
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