POV-Ray : Newsgroups : povray.newusers : #include, animations, : Re: #include, animations, Server Time
29 Jul 2024 06:22:56 EDT (-0400)
  Re: #include, animations,  
From: Skywise
Date: 9 Jun 2006 17:13:33
Message: <4489e47d$1@news.povray.org>
Alain <ele### [at] netscapenet> wrote in news:4488919a@news.povray.org:

<Snipola>
> Looks more like a bounding blocks problem. The default thresshold for 
bounding is 3. If the first 
> frame of an animation don't trigger bounding, it stays OFF for the whole 
anomation. If I remember 
> correctly, it was discused in another thread a while back.
> The workaround was effectively to put 3 "dummy" objects out of view, like 
behind the camera, under a 
> ground plane or beyond a world sphere.
> I don't think that any infinite object count, or even scene encompassing 
finite objects like the 
> world sphere or box.
> 

Thanks for the hint. I'll look that thread up.

Brian
-- 
http://www.skywise711.com - Lasers, Seismology, Astronomy, Skepticism
Seismic FAQ: http://www.skywise711.com/SeismicFAQ/SeismicFAQ.html
Quake "predictions": http://www.skywise711.com/quakes/EQDB/index.html
Sed quis custodiet ipsos Custodes?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.