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Francis wrote:
> I want a fire in my fog :-)
> The problem is that my sphere containing the media is visible in the fog :
> http://www.chezgligli.net/img/light_fog_01.jpg
>
> I had the same problem with the water reflection and no fog, but with
> max_trace_level 10 it disappeared :
> http://www.chezgligli.net/img/light_fog_02.jpg
>
> Hope someone can help ;-)
>
> #if(Brouillard)
> fog
> {
> distance 8
> color rgbf<.8, .9, .8, 1>
> fog_type 2
> fog_offset 2
> fog_alt 1
> turbulence <1, 1, 1>
> turb_depth .8
> octaves .2
> lambda .5
> omega 1
> }
> #end
>
Remove the filter component from your fog color and it should work, i.e.
"color rgb<.8, .9, .8>".
I forget the long explanation behind this, but I had the same issue for
my "mystery lights" IRTC entry, and there was a good description posted
here when I asked. The final answer though was that fog with a filter
component results in an incorrect calculation along the length of the
ray so you end up seeing the media container.
RG
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