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POVMAN wrote:
> I was wondering if anyone knows how to vector the effects of Warp in a
> single directtion.
>
> For instance, if I use "warp { turbulence <0,1,0> } the warp pushes
> in both +x and -x, is there anyway to push only in the +x direction?
I assume you mean -y and +y for a turbulence of <0,1,0>.
But anyway, isn't what you're asking for equivalent to using turbulence plus
translation?
Rune
--
http://runevision.com
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