POV-Ray : Newsgroups : povray.binaries.animations : Desert Eagle : Re: Desert Eagle Server Time
3 Jul 2024 02:16:13 EDT (-0400)
  Re: Desert Eagle  
From: Skip Talbot
Date: 5 Jun 2006 11:51:15
Message: <448452f3$1@news.povray.org>
Ah my favorite gun, so stylish.

A good way to improve textures when using metal is to instead improve 
the reflections.  You might want to try adding an HDRI sphere with a 
no_image tag, and making your current background part of a sphere with a 
no_reflection tag.  Then you will get realistic reflections in the metal 
that contrast better with your current scene.  Just make sure the two 
don't conflict with each other (like using the gallileo probe with a 
dark cloudy background).

You might also want to try adding some reflection blur, I think somebody 
has a macro for that online (or you could blur the HDRI map), and play 
with the variable reflection settings.  Looks great though, especially 
considering it was modeled with prisms.  Here's my take on the gun: 
http://www.drugrecognition.com/skip/3d/deagle.html

Skip


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