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> No.
well, thats sad to hear.
the reason i initially use an array of heightdata is that it can be created
in several distinguish steps. f.e creating a valley/river/branches,
interpolating it, etc. now, after your neg. answer, i tried to write a macro
which outputs the
array into an .TGA file and failed again. seems POV SDL can output only
characters #01-#127. (and $0d0a instead of $0a) at least the missing zero
is quite a prob while writing the TGA header.... is there any binary output?
i got a feeling i'm stuck with this method. at least i could render some
height
map by using the array-data for colors of boxes or something-this would just
mean one seperate render, ok... guess it's like that. thanx anyway.
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