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Hi Zeger,
I was consulting the POV-Ray docuemntion to find out more about
interpolation, but the only thing I can read there is about the values 0, 1
and 2, and what kind of interpolation they are indicating. But, much more
basically, what is an interpol ation?
I am not English-speaking by birth, that's probably why I cannot discover
the meaning of that word. However, I know about you that your advices are
always very good, and just started a render in which i have added the
interpolate 1 to the normal of each texture, let's see what comes out!
The reason for that relatively large file size is simply that I wanted to
check the details exactly, especially the atmosphere. Smaller render sizes
would make it quite difficult to see the atmosphere at the horizon.
Thanks, and greetings,
Sven
"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag
news:447b354d$1@news.povray.org...
uhm, please post a smaller file in the future :-/
as for comments: you should use interpolate with your image_map
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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