POV-Ray : Newsgroups : povray.binaries.images : Planet Earth : Re: Planet Earth Server Time
5 Nov 2024 20:18:09 EST (-0500)
  Re: Planet Earth  
From: Sven Littkowski
Date: 29 May 2006 14:08:56
Message: <447b38b8$1@news.povray.org>
Hi Zeger,

I was consulting the POV-Ray docuemntion to find out more about 
interpolation, but the only thing I can read there is about the values 0, 1 
and 2, and what kind of interpolation they are indicating. But, much more 
basically, what is an interpol ation?

I am not English-speaking by birth, that's probably why I cannot discover 
the meaning of that word. However, I know about you that your advices are 
always very good, and just started a render in which i have added the 
interpolate 1 to the normal of each texture, let's see what comes out!

The reason for that relatively large file size is simply that I wanted to 
check the details exactly, especially the atmosphere. Smaller render sizes 
would make it quite difficult to see the atmosphere at the horizon.

Thanks, and greetings,

Sven




"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag 
news:447b354d$1@news.povray.org...
uhm, please post a smaller file in the future :-/

as for comments: you should use interpolate with your image_map

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.