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Ok, I'm reading it all.
Thanks ;-)
44792c52$1@news.povray.org...
> "Mat" <oxo### [at] hotmail com> wrote in message
> news:4475e327@news.povray.org...
>>
>> First, please excuse my approximative english (I'm French).
>
> Approximate? Very good.
>
>> basic renders : http://oxonium.free.fr/pov-lsystems/
>> So I'd like to improve the realism by choosing good textures for the wood
>> and the leafs. I read some tutorials and I tested some textures but it
>> wasn't really convincing.
>
> I'm really not the one to try and help, except I think you have a good
> start on trees/plants there and you will probably need to move from
> something other than basic primitives and pigments if you actually want
> realism. Although, a lot of faked realism can still be accomplished if you
> apply the textures right, like using image_map or a very convincing
> color_map.
>
> Since there has been other tree or plant generating things done before,
> you might want to take a look at those. Here's a few:
>
> http://povray.tashcorp.net/tutorials/qd_povtree/
>
> http://arbaro.sourceforge.net/
>
> http://objects.povworld.org/cat/Nature/Trees/
>
> And this might help, too. It's Gilles Trans explaining how he made one of
> his great works of art (I think they're great) which happens to be about a
> tree:
>
> http://www.oyonale.com/ressources/english/mkofdark1.htm
>
> I'm sure there's more out there.
> --
> Bob H www.3digitaleyes.com
> http://3digitaleyes.com/imagery/
>
>
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