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mil01 wrote:
> Is there a way to have default mapping of image_maps into "cube" -mapping on
> normals of objects - like in " Flat/Cube/Tube/Sphere " in Blender ?
>
> only planar....?
>
> thank-you :-)
You can change the map type. From the docs, section "3.5.12.7.2 The
map_type Option", you can read:
"A map_type 0 gives the default planar mapping [...]
A map_type 1 gives a spherical mapping [...]
With map_type 2 you get a cylindrical mapping [...]
Finally map_type 5 is a torus [...]
Types 3 and 4 are still under development"
I'm not sure if it's possible to use normals as references in to
pigments, which is basically what you're asking. However, the following
might be possible:
1. Compute a function for your normals, based on the location of a point
on the surface. This is easy for some shapes (ie a sphere, where the
normal of a given point is the location of that point scaled to be a
unit vector), impossible for others (meshes), and somewhere inbetween
for others. If you know the exact shape you would like to use, you can
post here and we will try to help you out.
2. Use this function as your pigment.
3. Use a spherical image_map.
...Chambers
PS This might be one of those times I'm full of it, so take this
suggestion with a grain of salt.
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