A sphere is a surface, nothing else. Objects in povray aren't solid.
What you probably want is media inside the sphere, like this:
camera { location -z*5 look_at 0 angle 35 }
sphere
{ 0, 1 hollow
pigment { transmit 1 }
interior
{ media
{ emission 1
density
{ spherical density_map
{ [0 rgb 0]
[1 rgb z]
}
}
}
}
}
--
- Warp
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