|
|
DJ Wiza wrote:
> http://www.geekissues.org/sohcahtoa/motobike.avi (4.10 megs, DivX 6)
> http://www.geekissues.org/sohcahtoa/motobike.m1v (5.42 megs, MPEG1)
>
> Hurray! Support structures! It really adds a lot to the ride, IMO. Oh,
> and the reason it starts fast is that this is a launched coaster. It has
> no lift hill, but rather uses LIMs to launch the train. I haven't
> implemented acceleration due to launches, so I just made it start at the
> end of the track at high speed.
>
> I'm pretty sure I'm using the wrong radii for the cylinders/spheres
> creating the supports though (Remember, my project isn't a roller
> coaster itself, but rather, a program to convert tracks from No Limits
> (http://www.nolimitscoaster.de) to POV-Ray!). No Limits also doesn't
> make the cylinders attach directly to the track, but rather, it has all
> the cool hardware that makes the connection.
>
> I'm also experimenting with the finishes and lighting, because the whole
> pitch-black shadow thing was bugging me. I tried using a dim shadowless
> light, but I didn't like the result. In this animation, everything has
> an ambient of 0.35, diffuse 0.8, and the light color is 0.75. To me,
> the track has the very flat-looking "obviously computer rendered" look
> that makes me think of old computer graphics demos from the late
> 80s/early 90s. The supports also look extremely flat.
>
> I messed around with putting a sun in the sky_sphere using a cylindrical
> pattern with an extremely bright center, but to get it to look good, I
> had to have an extremely low error_bound, and it was going to take hours
> for a single frame, and that's just not acceptable when I need to make
> an animation.
>
> Any ideas on getting good lighting?
Wow fantastic! Can you handle support structures for loops?
Post a reply to this message
|
|