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> (Even if someone developed a way
> to keep the images compressed on memory and only decompressing them as
> needed, that would make the rendering quite a lot slower, not faster as
> you seem to believe.)
http://en.wikipedia.org/wiki/S3_Texture_Compression
I'm mostly pointing this out as a point of interest; I'm not sure how useful
it would be in software (considering the speed loss you mention). You can
use it to store an n by n image in the amount of memory that an n/2 by n/2
image would take, with a small but noticeable loss in quality. Naturally, a
cache can help improve speed.
- Slime
[ http://www.slimeland.com/ ]
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