POV Shadow nous apporta ses lumieres en ce 22/05/2006 14:27:
> I know it's possible to apply bitmap files to an object to create a custom
> texture. My question is "how?" What should the code syntax look like?
> What's the best resolution to use? and how should I go about constructing
> the image itself outside of POV ray so that when it's imported in, it does
> what it is supposed to do?
>
> Thanks!
>
>
To add to what others have said. It's usualy best to use a compressed format instead
of a bitmap.
JPG and PNG are good choices. It can realy shorten the parsing of the file. It can
also prevent the
use of the swap file by reducing the memory useage, and that can have a dramatic
effect to the
parcing and render time.
--
Alain
-------------------------------------------------
A true friend is someone who reaches for your hand
and touches your heart.
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