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Greetings alltogedda!
This small video is a recompiled copy of a larger 800x600 video. That, too,
has these bad flickering effects. It is not a result of any video codec.
I rendered the animation with radiosity turned on, and jittering
consequently turned off. And yes, Tom is right, the ship has 3 layers, the
first layer featuring an ambient-5.0-pigment-White texture.
Tom, you say that this could be the reason for the flickering, right? What
can I do to get rid of the flickering? Setting the ambient down to 1.0? and
what else? Any way to change the sampling, and would that help?
PS: for those who want to get larger versions: there is a fast playing
(lesser seconds) version of 45 MB, and the real freaky full-size original
monster video of 124 MB. But if you want to get it, you need to tell me how!
;-)
Greetings,
Sven
"Tom York" <alp### [at] zubenelgenubi 34sp com> schrieb im Newsbeitrag
news:web.4471f3e2c90de8f47d55e4a40@news.povray.org...
> "How Camp" <hac### [at] gmail com> wrote:
>
>> Do the individual frames differ so drastically? It looks like video
>> compression issues, IMHO.
>
> I agree that there are very strong video compression artefacts visible,
> but
> I don't think they're all that's going on. The regions of elevated
> brightness follow the hull, not the compression blocks, and they're very
> soft features. If they're the result of radiosity associated with Sven's
> window texture (which I think I read elsewhere had a high ambient value),
> then these regions would naturally flicker because the radiosity sampling
> would change from frame to frame (and those are very small features
> anyway,
> so they'd require very good sampling indeed).
>
> The background's brightness (not its distortion) flickers slightly but not
> over lots of nearby compression blocks that I saw, which again suggests to
> me a lighting issue, not a compression one.
>
> On the other hand, I've never used or seen this particular codec before,
> so
> I could easily be completely mistaken.
>
> Tom
>
>
>
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