web.4472029110e847ff3a4439080@news.povray.org...
> I know it's possible to apply bitmap files to an object to create a custom
> texture. My question is "how?" What should the code syntax look like?
http://www.povray.org/documentation/view/3.6.1/337/
> What's the best resolution to use?
The resolution at which you cant see the pixels of your bitmap
>and how should I go about constructing
> the image itself outside of POV ray so that when it's imported in, it does
> what it is supposed to do?
It depends on what you want it to do :-)
Marc
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