POV-Ray : Newsgroups : povray.newusers : Non-uniform fog... : Re: Non-uniform fog... Server Time
29 Jul 2024 06:21:01 EDT (-0400)
  Re: Non-uniform fog...  
From: Alain
Date: 19 May 2006 11:39:03
Message: <446de697$1@news.povray.org>
danyolgiax nous apporta ses lumieres en ce 19/05/2006 05:40:
> I need a non-uniform fog and I've tryied with this:
> 
>     box{
>         <-100,-10,1>, <100,20,2000>
>           hollow
>       pigment {rgbt <0,0,0,1>}
>       interior {
>       media {
>          intervals 1
>          samples 1,1
>          emission <0.8,0.8,0.8>
>          density{bozo}
>       }
>    }
>  }
> 
> the result is a strange and innatural fog!
> 
> How can I do?
> 
> 
> 
To few samples. You probamly need something like 20 to 100 or more. Only use one
value, the second 
is not used with the default sampling method. The default method needs AT LEAST 3
samples.
Try using the bumps pattern instead of bozo. bozo use it's own color_map, bumps don't.

-- 
Alain
-------------------------------------------------
Black holes suck!


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