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danyolgiax wrote:
>I need a non-uniform fog and I've tryied with this:
>
> box{
> <-100,-10,1>, <100,20,2000>
> hollow
> pigment {rgbt <0,0,0,1>}
> interior {
> media {
> intervals 1
> samples 1,1
> emission <0.8,0.8,0.8>
> density{bozo}
> }
> }
> }
>
>the result is a strange and innatural fog!
>
>How can I do?
>
>
>
>
>
One problem is the color. From the documentation (section 3.5.11.4):
"The bozo pattern has a default color_map built in that results in a
green, blue, red and white pattern with sharp transitions."
If you don't want such colorful fog, see section 3.6.2.3.2, "Density
with color_map."
Hope this helps.
--Sherry Shaw
--
#macro T(E,N)sphere{x,.4rotate z*E*60translate y*N pigment{wrinkles scale
.3}finish{ambient 1}}#end#local I=0;#while(I<5)T(I,1)T(1-I,-1)#local I=I+
1;#end camera{location-5*z}plane{z,37 pigment{granite color_map{[.7rgb 0]
[1rgb 1]}}finish{ambient 2}}// TenMoons
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