POV-Ray : Newsgroups : povray.general : Scene Optimization : Re: Scene Optimization Server Time
1 Aug 2024 02:17:28 EDT (-0400)
  Re: Scene Optimization  
From: Alain
Date: 13 May 2006 14:01:20
Message: <44661ef0$1@news.povray.org>
Sven Littkowski nous apporta ses lumieres en ce 12/05/2006 10:17:
> Hi Alain,
> 
> thank you very much for your rersponse, and yes, you are right so far, I use 
> for each cylinder an own texture. Simply, because I use that map_type which 
> twists the texture around the cylinder. I am not sure if that would work if 
> I apply it only to the entire union.
> 
> Sven
> 
> 
As the sample don't show any maping or warp, I assumed that the textures could apply
to the whole 
set of objects.
Does the spheres use spherical_warp in the textures? If not, you can at least combine
those.
If you start swaping, and you can't reduce the memory use, adding more RAM can bring
HUGE speed 
improvement if it can prevent the swaping. Also, unloading some unused processes will
free up some 
memory. BE CAREFUL whitch one you kill, removing the wrong one may crash the system,
but a reboot 
will cure it without any harm.

-- 
Alain
-------------------------------------------------
AAAAAA: American Association Against Acronym Abuse and Ambiguity.


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