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Sounds very interesting, but also very ununderstandable! Ray, I just never
had POV-Ray doing such. I even don't know, how. Can you give me/us more
details? Can you describe the entire procedure?
Sorry for my unknowledgement, but I really want to understand your idea as I
truly look for suggestions.
Thanks, greetings,
Sven
"Ray Gardener" <ray### [at] daylongraphicscom> schrieb im Newsbeitrag
news:445c4cab$1@news.povray.org...
> It's trivially easy, actually. Just render the selection region to a
> 1-bit mask, then test the mask pixels to see if a display pixel should be
> rendered.
>
> Ray
>
>
> Chambers wrote:
>> Alain wrote:
>>> Also, rendering an irregular shaped area could ultimately be slower than
>>> a slightly to large area. This will be due to a substentialy more
>>> complex code. The code for a simple square section is simple: you limit
>>> the region to render. That for an arbitrary free-hand capture will need
>>> to test every pixel against the desired area. You may also need to
>>> render, but not display, in a, square, region larger than the selected
>>> area.
>>
>> While I don't necessarily think we need this feature, I don't think it
>> would be that bad. For each line, you could just store the beginning and
>> ending points (assuming only convex shapes were allowed) and render a
>> straight line across.
>>
>> ...Chambers
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