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Hi Chambers and Alain,
I am also a programmer and when suggesting the new lasso feature, I had
exactly in mind what Chambers explains.
But on the other side, I am not sure how and how much it affects the speed.
I would like to have here an opinion by someone from the POV-Ray team, as
they know the source code the best, and can also very fine estimate how the
new lasso would affect calculation amount and speed.
Greetings,
Sven
"Chambers" <ben### [at] pacificwebguy com> schrieb im Newsbeitrag
news:445a1426$1@news.povray.org...
> Alain wrote:
>> Also, rendering an irregular shaped area could ultimately be slower than
>> a slightly to large area. This will be due to a substentialy more complex
>> code. The code for a simple square section is simple: you limit the
>> region to render. That for an arbitrary free-hand capture will need to
>> test every pixel against the desired area. You may also need to render,
>> but not display, in a, square, region larger than the selected area.
>
> While I don't necessarily think we need this feature, I don't think it
> would be that bad. For each line, you could just store the beginning and
> ending points (assuming only convex shapes were allowed) and render a
> straight line across.
>
> ...Chambers
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