POV-Ray : Newsgroups : povray.general : Needed: Tool to create POV-humans : Re: Needed: Tool to create POV-humans Server Time
1 Aug 2024 08:17:48 EDT (-0400)
  Re: Needed: Tool to create POV-humans  
From: Chris B
Date: 3 May 2006 20:25:59
Message: <44594a17$1@news.povray.org>
"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message 
news:4459331f@news.povray.org...
> Hi Chris,
>
> it functions now. Thanks for your advise. But I would suggest that you 
> apply the same changes to the file inside the ZIP file which can be 
> downloaded. Thanks, Chris.
>

The plan is to roll all of the bug fixes found from the Alpha test version 
into the full V2 release and put it on my web site when I get the time.

> Hmmm, looks nice. I rendered now that scene. I will make some more renders 
> with the other files.
>

Thanks

> Chris, I want to use your folk with the renderings of ancient ships, and 
> with space ships. But for that purpose it would be tremendously good, if 
> you could create an entire boutique of clothings, or if you could write a 
> tool (some software) which allows others to add texture and thickness and 
> size attributes, and flexibility attributes, to a basic clothing.

Actually a bit later on in the thread 
http://news.povray.org/povray.binaries.scene-files/thread/%3C43bb0b2b%40news.povray.org%3E/

Afishionado made a similar comment, so I posted an additional document (as 
an attachment to my response) that describes how to add your own costumes. 
Although it would require a bit of studying the documentation and 
familiarisation with the SDL to do it, the code is designed for exactly this 
sort of extension, with separate files for each type of clothing.

On the other hand you can easily control textures and the displacement of 
the clothing surface away from the body - see 'ppFabricOffSet' in the 
'Variables' section of the documentation and in particular section 6.4 
'Costume'. You can also specify trouser, boot and shirt lengths, whether the 
clothing has seams etc. and other attributes that are also described in the 
documentation.

Furthermore it's not difficult to add your own 'rigid' items (e.g. a space 
helmet) to a character with the ppAddBodyPart() macro.

> That is the only remaining hurdle which stands between the full usage of 
> your works in many, many, many scenes of the POV-Ray community.
>
> Best greetings,
>
> Sven
>

Still very much a work in progress I'm afraid. Many things to do.
One of the big problems I'm finding at the moment is that lighting varies 
widely between scene files. The default skin textures work OK if the 
lighting is just right, but can look pretty bad when the lighting is 
tailored for the rest of the scene.

Regards,
Chris B.


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