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Hmm. A pity. Alright, thanks.
Sven
> Also, rendering an irregular shaped area could ultimately be slower than a
> slightly to large area. This will be due to a substentialy more complex
> code. The code for a simple square section is simple: you limit the region
> to render. That for an arbitrary free-hand capture will need to test every
> pixel against the desired area. You may also need to render, but not
> display, in a, square, region larger than the selected area.
>
> --
> Alain
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