POV-Ray : Newsgroups : povray.general : Render Window: Selection Lasso rather than Selection Rectangle : Re: Render Window: Selection Lasso rather than Selection Rectangle Server Time
1 Aug 2024 02:21:49 EDT (-0400)
  Re: Render Window: Selection Lasso rather than Selection Rectangle  
From: Thomas de Groot
Date: 2 May 2006 02:41:21
Message: <4456ff11@news.povray.org>
"Kyle" <hob### [at] gatenet> schreef in bericht
news:ev3d525uhl58kg8ckme3vvns1q4ng0fh8g@4ax.com...
> >
>
> Hi Sven.
>
> A common practice is to use #declare and #if statements in your scene to
control the rendering of
> certain objects or groups of objects.  For example, you may declare
something like this at the top
> of your scene:
>
> #declare draw_sphere true;
>
> Then have an #if statement in your scene to control rendering of the
object:
>
> #if ( draw_sphere )
>   ... code for the sphere goes here ...
> #end
>
> I often use this technique to control detailed vs. simple textures also.
>
>

I was going to suggest the same thing!!! My scenes generally start with a
whole array of such switches, turning objects on or off. Combined with the
selection rectangle, testing is easy. I do not feel the need of a lasso,
frankly.

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.