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Gyscos nous apporta ses lumieres en ce 29/04/2006 11:28:
> Okay...
> The doc said something about a new way of calculating one the fade_power
> reached 1000, i thought that meant I had to use much higher value than just
> 1 or 2...
> Thanks !
>
>
The fade_power you mention here is for the fading in the interior of object, NOT
light_source.
You may effectively need to use high rgb values for your lamp. It all depend on the
proportions
between your scene distances ant the fade_distance. If tou want "nominal" illumination
at a distance
of 1 and you have a fade_distance of 0.1 (10 cm), you need to multiply the light
intensity by 100,
if fade_distance is 0.01 (1 cm), you need 10000* the "nominal" value.
Normal, physicaly exact, fade_power is 2. A fade_power of 1 can be used to simulate a
very long and
narrow light_source.
--
Alain
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Agnostic #2: Did someone shit?
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