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Charles C wrote:
> I wanted to reply on a previous post but wasn't able to log on at the
> time... Back to the issue of banking and jerkiness of transitions: First
> I think it kindof adds to the feel of realism, getting bumped around like
> that. Here's my probably dumb question: It looks like the track ties
> transition smoothly from one section to the next, so is there a way for
> your car to reference the angle of the nearest tie or the rail? There's
> always trace()
>
> Charles C
>
> PS, motion blur adds a lot.
>
The track ties transition just as jerky as the camera. You just don't
see it.
I need to try moving the look_at to something a bit farther ahead.
Right now, it tries to be as tangent to the direction of travel as possible.
-DJ
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