POV-Ray : Newsgroups : povray.binaries.animations : Roller Coaster WIP 5 (MPEG1 Link: 3.7 MB) : Re: Roller Coaster WIP 5 (MPEG1 Link: 3.7 MB) Server Time
3 Jul 2024 03:00:32 EDT (-0400)
  Re: Roller Coaster WIP 5 (MPEG1 Link: 3.7 MB)  
From: Zeger Knaepen
Date: 28 Apr 2006 13:10:45
Message: <44524c95$1@news.povray.org>
"Roman Reiner" <lim### [at] gmxde> wrote in message 
news:web.44524819268f2ebe1e0a74490@news.povray.org...
> i have never tried it, but wouldn't it be possible to fake camera 
motion
> blur with megapovs "normal" motion blur by just cut/pasting the
> transformations of the camera into all the other objects in the scene 
with
> additional invers keyword? that way the camera would stand still with 
the
> whole environment moving (and therefore blurring). In the case of a
> skysphere one would of course have to take off the translations and
> restrict it to the rotations.
> 
> Just a thought

yes, that would be possible, but I think it's easier to just move the 
camera and use an average of camera_view's :)

don't know which one will be faster though

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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