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"Roman Reiner" <lim### [at] gmxde> wrote in message
news:web.44524819268f2ebe1e0a74490@news.povray.org...
> i have never tried it, but wouldn't it be possible to fake camera
motion
> blur with megapovs "normal" motion blur by just cut/pasting the
> transformations of the camera into all the other objects in the scene
with
> additional invers keyword? that way the camera would stand still with
the
> whole environment moving (and therefore blurring). In the case of a
> skysphere one would of course have to take off the translations and
> restrict it to the rotations.
>
> Just a thought
yes, that would be possible, but I think it's easier to just move the
camera and use an average of camera_view's :)
don't know which one will be faster though
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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